◀ BROWSE THE REGISTER · 1980s · GCE
Bedlam box art 1983

Bedlam

In the arcade game Tempest, players controlled a blaster that could move around the outermost lanes of a bunch of geometrically-shaped levels and fire at ships that emerged from the middle or innermost areas of those levels. Bedlam, however, was a "Tempest in reverse", where players' ships (resembling the Millennium Falcon from several of the Star Wars movies) sat in the middle of sectors while ships emerge from points of those sectors and came inwards towards the player. Players turn their ships left and right and can spin them around quicker with the Fast Rotate button. Also, Zap, like the Superzapper on Tempest, will destroy everything onscreen and can only be used once per sector. There are several different types and mannerisms of enemies as well as sectors. Getting rammed by an enemy will cause the player to lose a ship in reserve and the game will end once the player has no more remaining ships.

RELEASED
1983
DEVELOPER
GCE
PUBLISHER
Milton Bradley

Screenshots

Video

Gameplay Video

History

Bedlam is a run and gun video game developed by Mirage and published in 1996 by GT Interactive for MS-DOS, Windows, Classic Mac OS, and PlayStation.

Gameplay

Players use a squad of three huge remote assault tanks (RATs) against mutated creatures known as Biomex.

Release

Bedlam was developed over a two-year period. It previewed under the working title of Mirage, with a version originally intended for the Saturn.

Reception

References

Adapted from Wikipedia , licensed under CC BY-SA 4.0. Text may have been shortened.

Sources

igdb wikidata wikipedia