Cybernoid II: The Revenge
Cybernoid II: The Revenge is a challenging flip-screen shoot 'em up that builds upon its predecessor. Players pilot the advanced Cybernoid craft on a mission to recover stolen cargo from pirate ships. The game features a diverse arsenal of weapons, including sideways-aiming guns, bouncing bombs, and smart bombs, which players must use strategically to overcome varying levels of hazards and unpredictable enemy behavior. Success hinges on collecting at least 1500 points of cargo while navigating through treacherous environments, often requiring quick decisions between engaging enemies and making timely escapes.
| Released | 1988 |
|---|---|
| Publisher | Hewson Consultants |
Platforms & ports
Screenshots
1image — scroll sideways, click to enlarge
History
Cybernoid II: The Revenge is a shoot 'em up released by Hewson Consultants in 1988 for the Amstrad CPC, Commodore 64, and ZX Spectrum home computers. It was later ported to the Atari ST and Amiga. It is the sequel to Cybernoid.
Gameplay
Cybernoid II: The Revenge is similar to its predecessor, but with improved graphics and minor differences in gameplay. The player must pilot their fighter through multiple levels destroying pirate spacecraft while collecting gems and powerups.
Reception
Sinclair User: "Excellent follow-up to a fine original shoot-em-up"
Your Sinclair: "... a souped-up, all-new version of the bestest blaster we've seen on the [spectrum] this year..."
Crash: "Not as stunning second time round, but still maintains the original's playability ... 88%"
Adapted from Wikipedia , licensed under CC BY-SA 4.0. Text may have been shortened.